Frequently Asked Questions (FAQ)
Table of Contents
- What is Farland?
- What is the D20 system?
- What is Dungeons & Dragons?
- What is a campaign setting?
- What are the basics of the Farland setting and why is it unique?
- Are some of the Lords of Sin dead?
- How much of this site is original?
- Can I use the Farland setting for my own campaign?
- How do I get started playing in Farland?
- You mean this isn't a video game or an on-line D & D game site?
- What section would be the best general place to start to get a handle on this extensive site?
- Is there a printable version of Farland?
- There are so many names and terms. How do I keep them all straight?
- Can I download or print the artwork?
- How did you make the maps?
- Why do you spend your time on this?
- Do you accept submissions?
- How can I help?
- What legal information do I need to know about this site?
What is Farland?
Farland is a campaign setting for D20 fantasy roleplaying games. If you don't play these games but have an interest in fantasy subjects like Tolkien's Lord of the Rings, then Farland is also a good read.
What is the D20 system?
The d20 System is the name of Wizards of the Coast's role-playing game mechanics, based on Dungeons & Dragons. WotC lets third parties use the D20 System without cost, as long as they obey certain rules.
Please see this link for more details.
What is Dungeons & Dragons?
Dungeons & Dragons is a roleplaying game now owned by Wizards of the Coast. It is the main game that uses the D20 system. Dungeons & Dragons is a "sword & sorcery" style game.
What is a campaign setting?
A campaign setting is a place in which a game master places his players' characters to play a D20 game. It is an imaginary world with which his players can interact.
What are the basics of the Farland setting and why is it unique?
Farland is a continent on a larger world called Núrion. The continent of Farland is vaguely similar to medieval Europe, with the addition of magic and fantastic monsters. Farland is unique because it has been conquered by evil: its kingdoms are each ruled by the Seven Lords of Sin who each personifies one of the seven sins of pride, lust, gluttony, envy, sloth, greed, and wrath. These Lords are overseen by their master, the Dweller in the Wintervale. For thousands of years the Dweller has been trying to conquer Farland, and after recruiting the Lords of Sin, he has finally succeeded. For over 350 years, the Lords have ruled the land in the name of the Dweller. This period is called the Dark Occupation. Recently, however, rebellion has begun in the West, and for the first time there is hope that the Dark Conquest will not be permanent.
Are some of the Lords of Sin dead?
All articles on the site are set in the year 8170 Farlandish Reckoning. As of 8170, the Lords of Sin who rule the three westernmost kingdoms have been slain in a rebellion. The four who rule the eastern kingdoms are still firmly in control, however, and thus war is imminent. This gives Dungeon Masters the option of starting their players in either the teetering liberated kingdoms or in the totalitarian occupied kingdoms, thus creating more options for play.
How much of this site is original?
Basically all of it. Although I have used things such as the occasional picture that I understand to be in the common domain, nearly all of the artwork and all of the text on this site has been contributed or created by the webmaster or his staff.
Can I use the Farland Setting for my own campaign?
Yes, please do, and let me know if you do by signing the guestbook. The site is an excellent resource for running a Farland campaign, which is why we put it online. I use this site as my primary Farland reference for my own games. Also, it is a useful tool in educating my players about all of the details of Farland, and there are many. It could do the same for you and your players. Go here for more details.
How do I get started playing in Farland?
As mentioned, Farland was created to be a quality setting and reference for table-top, pen and paper roleplaying games. The best way to get started is to either convince your local DM (Dungeon Master) that he should be setting games in Farland, or start DMing yourself and set your game in this rich and detailed world. Email the Webmaster for DM only information.
You mean this isn't a video game or an on-line D&D game site?
Yes and no; this site has nothing to do with any video game, and it is primarily useful to those people who do it the old fashioned way: by sitting around with their friends and playing the game face-to-face. However, there are now some online games being set in Farland. Click here to play or DM in such a game.
What section would be the best general place to start to get a handle on this extensive site?
Start here. After that, go here and start reading about the World of Farland. After that, read about what interests you. Don't feel that you have to read the whole site all at once. It's a big site.
Is there a printable version of Farland?
Certainly. Download the official setting PDF (free) here. It is a bit out of date, though, and is in the process of being updated.
There are so many names and terms. How do I keep them all straight?
We hear you. This glossary will be a huge help. It lists important names and terms that arise often.
Can I download or print the artwork?
Sure, for personal use only. If you want to use it for any other purpose, you need to get written permission.
How did you make the maps?
I drew many of them years ago by hand. Finally I got Campaign Cartographer 2 from Profantasy and scanned the continent map in as a jpeg. I then traced the outline of the continent to make sure the scale stayed the same, deleted the old, hand-drawn underlayer, and made the continent map. Then I copied and pasted all of the individual kingdoms and close-up maps to maintain scale and went from there using CC2. From there I used Adobe Photoshop CS to give them some real glitz. I made the world maps using Profantasy's Fractal Terrains and set the globe spinning using Adobe ImageReady 3.0.
Why do you spend your time on this?
Simply because it is art. It is a place to express my creativity. I love creating pictures, stories, maps, poems, proverbs, heroes, villains, and myths, and I love the fantasy genre. Done well, fantasy is literature. Needless to say, I don't consider this "wasted time."
Do you accept submissions?
Gladly, but there are strict standards for what will get published on the Farland site. Also be aware that all submissions become property of the Webmaster. I will, however, give you credit on the site; you'll get your "name in lights." Go here for more information.
How can I help?
Glad you're feeling generous. Well, the best thing that you can do is to talk about the Farland site with your friends. Introduce them to the world and try to participate in Farland games. Also, you can vote daily from the home page, link to us from your site with our banners, or you could write a hopefully positive review of Farland, and post it to one of the many RPG sites out there. Talking about Farland on RPG message boards always helps as well.
What legal information do I need to know about this site?
All of that tiresome stuff is laid out here.