Table of Flora and Drugs of Farland
Detailed descriptions of the herbalism rules and the herbs are found here.
Herb | Effect | Location | Rarity | Cost |
Adda Root | Succeed at death save | Battlefields | Rare | 50 sp |
Agosia | Regain action surge | Sea dunes | Uncommon | 40 sp |
Archer's Boon | Advantage on next ranged attack | Arid regions | Uncommon | 50 sp |
Baneseed | Increased damage vs. creature types | Varies | Rare | 150 sp |
Battle Grog | Advantage on saves vs fear | Blood from troll or ogre | Uncommon | 75 sp |
Bestra's Weed | Regain 1 hit point | Southern Kale | Rare | 15 sp |
Borage Wort | Change voice | Widespread | Common | 20 sp |
Braided Vines | Advantage on athletic checks | Jila and Selfhaven Archipelago | Common | 10 sp |
Calbran's Fist | Advantage on STR checks and saves | Marshes | Uncommon | 75 sp |
Capacin | Damages and blinds | Hot deserts | Uncommon | 100 sp |
Centurian Leaf | +2 to AC | Temple ruins | Rare | 75sp |
Citronellus | Helps in traveling through swamps | Edges of grasslands and forests | Uncommon | 10 sp |
Cloudspur | Save vs a disease | Cold hills or mountains | Rare | 100 sp |
Corpse Leaf | Removes exhaustion | Graves in cool climes | Rare | 75 sp |
Dilamin | Advantage on grapple checks | Riverbanks | Uncommon | 25 sp |
Dithafoil | Contraceptive | Cold to temperate lands of mid elevation | Common | 1 sp |
Dogsbane | Repels dogs | Warm to temperate hills | Uncommon | 15 sp |
Elanor | Emits light | Warm or temperate hills | Common | 1 cp |
Elfberry | Provides longevity | Elf lands | Very rare | 2000 sp |
Essence of Lavendra | Masks scent | Warm climes of low rainfall | Common | 10 sp |
Flamgart's Eye | Drink twice as much alcohol | Sunny fields | Common | 1 sp |
Fluxweed | Helps disguise appearance | Arid lowlands | Rare | 50 sp |
Foria | Resist forced movement | Swamps | Uncommon | 50 sp |
Fronded Trefoil | Advantage on Insight checks | Cool to temperate north | Uncommon | 15 sp |
Hellena | Reroll INT check | Trees in temperate regions | Rare | 75 sp |
Heshtail's Blessing | Advantage on WIS saves | Rainy lowlands | Uncommon | 65 sp |
Honeycap | Removes intoxication | Cool to temperate hills | Uncommon | 5 sp |
Humblewort | Causes blissful hallucinations | Temperate woodlands | Uncommon | 10 sp |
Indria | Resistance to psychic damage | Shaded, warm areas | Rare | 60 sp |
Janora's Bloom | Lets you see invisible things | Heavy woodlands | Rare | 50 sp |
King's Root | Advantage on next melee attack | Temperate fields | Uncommon | 50 sp |
Lotus | Causes bliss | Temperate wetlands | Uncommon | 10 sp |
Mage's Cowl | Protects against injuries | Temperate to warm grasslands | Rare | 50 sp |
Mandrake Root | Poisons and protects from poison | Warm grasslands and forests | Uncommon | 50 sp |
Meadow Velvet | Preserves a corpse | Edge of temperate swamps | Rare | 75 sp |
Mifron Bean | Keeps one awake | Warm, dry climates | Common | 1 cp |
Moon Blossom | Protects against undead | Cool swamps | Very rare | 500 sp |
Moss Glow | Darkvision | Caves | Rare | 50 sp |
Nadria | Advantage on various saves | Varies | Uncommon | 75 sp |
Night Thimble | Prevents sunburn | Warm, dry areas | Common | 1 cp |
Olanum Grape | Decreases encumbrance | Warm mid elevations | Uncommon | 2 sp |
Ossura | Advantage on next Con save | Temperate fresh water | Rare | 40 sp |
Pearl Grass | Removes hair | Temperate marshes | Uncommon | 15 sp |
Pipeleaf | Charms those imbibing | Hills of Zeland | Common | 25 sp |
Pomacula | Heals fire damage | Cold high elevations | Uncommon | 40 sp |
Pumela Frond | Kindles fires | Trops and semi-tropics | Common | 3 cp |
Pygmy Dogwood | Increases spell damage | Northern Anaria | Uncommon | 100 sp |
Radendria | Heals major injuries | Forests | Rare | 350 sp |
Red Clover | Reroll 1s | Cool to temperate lowlands | Uncommon | 75 sp |
Rot Gut | Resist being knocked unconscious | Warm lowlands | Rare | 75 sp |
Sageroot | Increases healing from Bestra's Weed | Southern Daven and Orland | Uncommon | 10 sp |
Salow Bark | Anticoagulant causing bleeding wounds | Cold and temperate regions | Uncommon | 50 sp |
Sativum | Aids against vampires | Widespread | Rare | 150 sp |
Seathorn | Eases coughs, prevents nightmares | Beaches | Common | 5 sp |
Shade Moss | Advantage on handle animal checks | Shaded areas and grottos | Uncommon | 25 sp |
Sumash | Irritates skin | West Kale and Wildlands | Uncommon | 25 sp |
Sweet Chicory | Protects hearing | Sea coasts | Uncommon | 25 sp |
Thodrun Lily | Aids in holding breath | Temperate waters | Common | 15 sp |
Tulip of the Highlands | Grants haste | Cool highlands | Rare | 50 sp |
Tumeric | Advantage on save vs disease | Hot dry climes | Uncommon | 75 sp |
Vorn Creeper | -1 bludgeoning, piercing, slashing damage | Shaded rocks | Common | 25 sp |
White Berry | Helps resist cold | Warm lowlands and swamps | Uncommon | 10 sp |
Yarron | Regain additional Hit Die | Riverbanks | Uncommon | 40 sp |
Yellow Berry | Helps resist heat | Cold highlands | Uncommon | 10 sp |
Yellow Thistle | Advantage on perception checks | Cold or temperate low or mid elevations | Uncommon | 50 sp |
Zaro | Recover second wind | Temperate woodlands | Uncommon | 40 sp |