World of Farland
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The World of Farland

A D&D Setting Conquered by Evil

Elvenking Baranwë the Old

Baranwe

Baranwë the tall, also called Baranwë the Wise, is 1070 years old. He was born in the year 7101 F.R. to Foros and Ardana, and is of the House Gloran. He succeeded the previous elven king Ioromwë "Oldspeaker" (who was not his father-- primogeniture is not the way of the elves). He was the obvious choice for the kingship after Ioromwë departed for Faerie because of the many useful and heroic deeds he had done for the Elhil since he served as the Captain of the Elven armies under Ioromwë. In this role, the tall elf defended the borders of the Belendale from any sort of encroachment. Among his most notable deeds was a successful assault against a raiding party of trolls and orcs that had entered the Belendale. This attack was suspicious, and Baranwë undertook to journey into the Enemy Lands to discover what had warranted it. He returned with the fell news that the Dweller in the Wintervale was massing a huge army, and had some terrible weapon at her disposal. The people looked to Baranwë for his aid, and Ioromwë abdicated the throne, hearing the Call of the Sea. The Council of the House Elders unanimously named Baranwë the new Elvenking. He counceled that the Elves raise an army and send it to the aid of whatever human kingdom was first attacked. He began to gather the elves, but his knowledge had come too late: the Dweller initiated her well-planned assault on Farland, attacking each kingdom at the same time and using the might of the Lords of Sin. So fearsome was the onslaught that the elves were forced to change their plan and fortify the Belendale, adopting a defensive posture that would last for the next 400 years.

Baranwë is very wise and intelligent. He has an air of magic and great mystery that seems to cloak him and impress all those who gaze upon it. He has dwelt long by the sacred pool of Melim in the Summervale. He is skilled and knowledgeable in a great many subjects, magic not the least of which. He is extremely long lived for an elf, having resisted the call of the sea for the past 400 years. This longevity gives his opinions much weight, and he is nearly always correct. He is never hasty in his judgements, and always looks at things in the long run. Thus the reasons for Baranwë's actions may not be readily apparent to a member of a shorter-lived race. He is not, however, omniscient, and his long years often work against him in the respect that he takes too long to make a decision or to plan a course of action. Baranwë often chides himself for the slow deliberation which caused him to fail to raise an army in time to send any substantial aid to the humans during the Dark Conquest.

Baranwë the tall stands 6'6". He is slender of form, but well muscled. The Elvenking presents a very noble and majestic countenance when he stands and allows all his kingly bearing to show forth, when he "glimmers" with the light of the swan. He has long fine hair and green eyes, and a face that can only be described as beautiful. His voice is like music when he speaks. Baranwë rarely speaks to anyone but the Elhil or their allies. For the past centuries he has been trying to figure out how to help the land, but he realizes that it is in an awful dilemma. For all his majesty, wisdom, and mystery, he could not do much to help. At least he has managed to keep his people free. Only lately, with the intervention of the Lords of the West, has Baranwë seen any chance of hope. Yet the Call of the Sea is beginning to grow louder in his soul.

Baranwë the Old, Elven King

Medium humanoid (elf), neutral good



Armor Class 19 (elven chain, defense fighting style, Elebtale)
Hit Points 140 (18d8 + 36)
Speed 30 ft.



STR  17 (+3)   DEX  14 (+2)   CON  15 (+2)   INT  18 (+4)   WIS  12 (+1)   CHR  17 (+3)



Saving Throws Str +9, Con +8
Skills Arcana +10, History +10, Insight +7, Perception +7, Persuasion +9
Damage Vulnerabilities necrotic (from Elebtale)
Senses dark vision 60 ft., passive Perception 17
Languages Elven, Kalish, Dark Speech
Challenge 13 (10,000 XP)



Fey Ancestry. Baranwë has advantage on saving throws against being charmed, and magic can't put him to sleep.

Elebtale the Browstar. Baranwë wears the artifact Elebtale the Browstar, the Crown of Elven Kings (randomly determine its beneficial and detrimental properties). He can cast many powerful illusion spells using the crown (see the item description).

Bonded Weapon. Baranwë is bonded to the Longsword of Gil-Lindan. He can't be disarmed of it unless he is incapacitated. If it is on the same plane of existence as Baranwë, he can summon the Longsword of Gil-Lindan as a free action on his turn, causing it to teleport instantly to his hand.

Indomitable (3/day). Baranwë can reroll a saving throw that he failed. If he does so, he must use the new roll.

War Mage. When Baranwë casts a cantrip, he can make an immediate weapon attack.

Spellcasting: Baranwë is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Baranwë has the following wizard spells prepared:
Cantrips (at will): firebolt, poison spray, true strike
1st level (4 slots): burning hands, feather fall, magic missile, shield
2nd level (3 slots): blur, gust of wind, invisibility, see invisibility
3rd level (3 slots): dispel magic, lightning bolt, slow

Actions



Multiattack Baranwë makes three longsword attacks or two longbow attacks.

Longsword of Gil-Lindan: Melee Attack: +10 to hit, reach 5 ft., one creature. Hit: 8 (1d8+4) slashing damage and the target has disadvantage on the next saving throw it makes against a spell Baranwë casts before the end of his next turn.

Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) piercing damage.

Legendary Actions



Baranwë can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Baranwë regains spent legendary actions at the start of his turn. Baranwë can't use the same legendary action two turns in a row.

Teleport. Baranwë teleports up to 30 feet to an unoccupied space that he can see.

Let the Power Shine Forth. Baranwë shines with the awesome light of the Holy Swan. One creature that Baranwë can see must succeed at a Charisma saving throw DC 18 or be frightened of Baranwë until the end of its next turn.

Spurred to action. Baranwë gains an additional action he can use immediately. If he already cast a spell this round that was not a cantrip, he cannot use this action to cast a spell.


Possessions. Longsword of Gil-Lindan (+1 longsword), elven chainmail, Elebtale the Browstar