World of Farland
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The World of Farland

A D&D Setting Conquered by Evil

Daug-Dagoth, Werebeast-Demon of the North

Daug-Dagoth the Ravager

In the year circa 2000 Farland Reckoning, Daug-Dagoth the Ravager, also called the Terrible, the Hunter, and the Slavering, came like a plague into the North. He was originally a powerful Oni Mage from the lands East of the Wintervale, which are controlled by the Dweller. Dagoth served in the Dweller's army and attended her in her pits and under-fortresses, before the Dweller chose the Oni for a mission of particular importance. What that mission was remains a mystery. Infecting him with the curse of lycanthropy from a cave bear, the Dweller sent forth this new horror. Daug-Daugoth came ravaging. He laid waste to the countryside, slaying elves and men. This terror went on for a year, and all cowered and hid in the face of the slavering Bear-demon; none could stand against him. The more time that Dagoth spent in his Were-bear form, however, the more of his intellect he lost, and the more insane he became, forgetting to use his spells. Eventually he forgot his mission and set about killing indiscriminately, remaining in his bear form almost constantly. Finally, however, the elven Hero Menelrim of house Featar tracked the beast and slew him. Thus passed the terror of Daug-Dagoth from the face of the lands.

In Oni Mage form, Dagoth is similar to any other Oni. He is, however, of particular cunning and power, and he wears a chain shirt and carries a black greatsword. In cave bear form, however, he is more terrible. His form is almost fully that of a huge brown cave bear, nearly 16 feet tall and 2000 pounds. Its face, however, is still faintly Oni-like, yet with huge fangs, and slobber dripping and splattering from its jaws. Chaos and madness gleam in its eyes; its fur is disheveled and dirty and the stench of death wafts from its jaws and fur.

Daug-Dagoth

Large giant (shapechanger), chaotic evil



Armor Class   16 in Oni form (chainmail), 17 (natural armor) in bear and hybrid form
Hit Points   141 (15d10 + 60)
Speed   30 ft., fly 30 ft. (40 ft., climb 30 ft. in bear or hybrid form)



STR  20 (+5)   DEX  12 (+1)   CON  18 (+4)   INT  14 (+2)   WIS  12 (+1)   CHR  15 (+2)



Saving Throws   Dex +6, Con +8, Wis +5, Cha +6
Skills   Arcana +6, Deception +9, Perception +5
Damage Immunities   bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses   Darkvision 60 ft., passive Perception 15
Languages   Dark Speech, Wild Dark Speech (Can't speak in bear form)
Challenge   9 (5000 XP)



Innate Spellcasting. Daug-Dagoth's innate spellcasting ability is Charisma (spell save DC 14). Daug-Dagoth can innately cast the following spells, requiring no material components:

At will: darkness, invisibility
1/day each: charm person, cone of cold, gaseous form, sleep

Magic Attacks. Daug-Dagoth's weapon attacks and attacks in hybrid and bear form are magical.

Regeneration. Daug-Dagoth regains 10 hit points at the start of his turn if he has at least 1 hit point.

Shapechanger. Daug-Dagoth can use his action to polymorph into a large bear-giant hybrid or into a large bear, or back into his true form, which is an Oni. His statistics, other than his AC, are the same in each form. Any equipment he is wearing or carrying isn’t transformed. He reverts to his true form if he dies.

Keen Smell. Daug-Dagoth has advantage on Wisdom (Perception) checks that rely on smell.

Actions



Multiattack. In bear form, Daug-Dagoth makes two claw attacks and a bite attack. In Oni form, he makes two greatsword attacks. In hybrid form, he can make two claw attacks or two greatsword attacks.

Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

Claw (All forms). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) slashing damage.

Greatsword (Oni or Hybrid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 5) slashing damage.