Farland Feats

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Agile Combatant



You have trained to fight using agility and misdirection. You gain the following benefits:


Avenger



If you can't protect your friends, you can be damn well sure you'll avenge them. You gain the following benefits:


Blood Magic



Prerequisite: Ability to cast spells

You have learned the forbidden secrets of Blood Magic, invented long ago by the Necromancer Cutalak of the Cult of Darkness. You gain the following benefit:


Enhanced Reflexes



Your reflexes are honed to a razor's edge. You gain the following benefits:


Hard to Kill



You say to death, "Not today." You gain the following benefits:


Herbalist



You have a particular talent for finding herbs and brewing herbal concoctions. You gain the following benefits:


Poisonous



Something has inured you to poison, nay more than inured you. You are poison itself... You gain the following benefits:


Power of the Summervale



Prerequisite: Native of Gloralion Background

Your time in the fabled Summervale has made you even more in tune with magic. You gain the following benefits:


Punisher



For every inch an enemy moves away from you, you extract your pound of flesh. You gain the following benefit:


Retaliator



You punish successful attacks against you. You gain the following benefit:


Self-Motivator



Prerequisite: Bardic Inspiration Class Feature

You use the tales and songs of old to bolster your courage. You gain the following benefits:


Weapon Specialist



Choose one weapon with which you are proficient. You gain a +1 bonus on all attack rolls and a +1 bonus on all damage rolls you make with that weapon. You may choose to gain advantage on an attack roll you make with that weapon; you may not gain advantage from this feat again until you have completed a short or long rest.