The third of the Lords of Sin
Habitat: Elder Daven City, Lair; Treasure: Any
Saithith the vampire is a rotund man (300 pounds), and he stands 6'1". He has pale skin and a small, waxed black beard and mustache. He has long, black, receding hair and dresses richly as a noble, although his clothes are out of style. As a vampire, he is incredibly agile and fast, belying his girth.
Saithith was a foppish pirate lord who prayed on shipping lanes in the Lonely Sea during the time of King Dakor V of Daven. He operated out of the city of Inharbor in the Selfhaven archipelago. While a pirate, his appetite for both food and plunder was great. He always took more than he needed; indeed, he was known for taking everything to excess. When he would capture a ship, he would throw a huge feast/orgy, and literally bathe himself in wine, food, women, and plunder for days on end. Often, this display was so outrageous that it would sicken even his crew. Thus, when the Dweller sent the vampire Kibor to find a good candidate to be the Lord of Gluttony, Saithith was nominated.
Saithith appears to be polite, and he speaks quietly and hissingly. His eyes glow red in low light. More than other vampires, Saithith is tempted by drinking blood to a great degree, and will gorge himself on it, sometimes bathing in it. When it comes to ruling the Kingdom of Daven, Saithith is an absentee ruler to say the least. He leaves the management of the domain to orc war bosses and other undead minions. He keeps to the decaying stronghold that is the ruling castle in Elder Daven, and he primarily concerns himself with satisfying his appetites and making sure the other Lords of Sin do not encroach on his territory or his power. He has taken care to grow a small army of undead minions that he keeps as a secret weapon to use against potential invasions or power grabs by the other Deadly Lords.
Medium Undead, Lawful Evil
AC 17 Initiative +14Hit Points 203 (24d8 + 96)
Speed 40 ft., Climb 40 ft.
Skills Deception +10, Perception +8, Persuasion +10, Stealth +10
Resistances necrotic
Immunities charmed, poisoned
Senses Darkvision 120 ft, passive Perception 18
Languages Kalish, Dark Speech, Kelevan, Kingdom Common
Challenge 14 (11,500 XP; PB +6)
Legendary Resistance (3/Day, or 4/Day in Lair). If the Lord of Gluttony fails a saving throw, he can choose to succeed instead.
Misty Escape. If the Lord of Gluttony drops to 0 Hit Points outside his resting place, he uses Shape-Shift to become mist (no action required). If he can't use Shape-Shift, he is destroyed. While he has 0 Hit Points in mist form, he can't return to his vampire form, and he must reach his resting place within 2 hours or be destroyed. Once in his resting place, he returns to his vampire form and has the Paralyzed condition until he regains any Hit Points, and he regains 1 Hit Point after spending 1 hour there.
Spider Climb.The Lord of Gluttony can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness.The Lord of Gluttony has these weaknesses:
Forbiddance. The Lord of Gluttony can't enter a residence without an invitation from an occupant. He can enter any residence in Elder Daven City, however.
Running Water. The Lord of Gluttony takes 20 Acid damage if he ends his turn in running water.
Oakheart. Unlike other vampires, a weapon that deals piercing damage will not hold him immobile in his resting place. Only Oakheart, a famous intricate wooden stake created by Daven's Church of Heshtail, affects him. If Oakheart is driven into Saithith's heart while he is incapacitated in his resting place, he is forever destroyed.
Sunlight. The Lord of Glutony takes 20 Radiant damage if he starts his turn in sunlight. While in sunlight, he has Disadvantage on attack rolls and ability checks.
Multiattack (Vampire Form Only). The Lord of Gluttony makes two Grave Strike attacks and uses Bite.
Grave Strike (Vampire Form Only). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage plus 9 (2d6+2) Necrotic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two hands.
Bite (Parrot or Vampire Form Only). Constitution Saving Throw: DC 18, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 6 (1d4 + 4) Piercing damage plus 13 (3d8) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the Lord of GLuttony regains Hit Points equal to that amount. A Humanoid reduced to 0 Hit Points by this damage and then buried rises the following sunset as a Vampire Spawn under the Lord of GLuttony's control.
Charm (Recharge 5–6).Trigger: The Lord of Gluttony casts Charm Person, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18), and the duration is 24 hours. The Charmed target is a willing recipient of the Lord of Gluttony's Bite, the damage of which doesn't end the spell. When the spell ends, the target is unaware it was Charmed by the Lord of GLuttony.
Shape Shift. If the Lord of Gluttony isn't in sunlight or running water, he shape-shifts into a parrot (Speed 5 ft., Fly Speed 30 ft.) or a Medium cloud of mist (Speed 5 ft., Fly Speed 20 ft. [hover]), or he returns to his vampire form. Anything he is wearing transforms with him. While in parrot form, the Lord of GLuttony can speak (like a parrot). His game statistics, other than his size and Speed, are unchanged. While in mist form, the Lord of Gluttony can't take any actions, speak, or manipulate objects. He is weightless and can enter an enemy's space and stop there. If air can pass through a space, the mist can do so, but it can't pass through liquid. It has Resistance to all damage, except the damage it takes from sunlight.
Legendary Action Uses: 3 (4 in Lair).
Immediately after another creature's turn, the Lord of Gluttony can expend a use to take one of the following actions. He regains all expended uses at the start of each of his turns.
Beguile. The Lord of Gluttony casts Command, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18). The Lord of Gluttony can't take this action again until the start of his next turn.
Deathless Strike. The Lord of Gluttony moves up to his speed, and he makes one Grave Strike attack.
Saithith's lair has the same regional effects as those described in the vampire entry of the Monster Manual. You can optionally use lair actions for Saithith, with the understanding that he will be a bit more challenging (CR 15). On initiative count 20 (losing initiative ties), Saithith takes a lair action to cause one of the following effects. Saithith can't use the same effect two rounds in a row.