An Epic

Atherstead, A Village in Kelerak

Atherstead

Table of Contents

General Information
Businesses and Professions
Notable Individuals

General Information about Atherstead

Atherstead, a human village in the Eastern part of Kelerak, about 12 miles south of Dragonspur down the Daven Walk, just south of Littlespur.

Who rules: Lord Payn of Bestraville. He is an absentee ruler, and his mayor, William Tracey, rules in his place.

Money Limit: 75

Population: 151 humans.

Major Products: Wheat, oats, and other crops, pigs, and some small amount of fish, timber, and furs.

Armed Forces: Atherstead has one sheriff, Roger Ack-Jonathan, who is also a farmer and landowner. 20 peasants can be called up in times of trouble.

Atherstead was the ancestral holding of the Shelburne family. The last Lord Shelburne, however, recently fell in the wars against Afej, and the village passed to the new Lord Payn. Atherstead is a busy little village. The church of Bestra is the center of the village's life. Because they have a resident priest of Bestra, the town's crops do very well. Thus the market of Atherstead is quite lively, and the farmers of the village make semi-frequent trips to Dragonspur City to sell their crops in the Kingdom's capital. Due to this, the village has the potential to bring in 175 silver pieces in taxes annually if managed properly. Still, Atherstead is a small village, and it only has one Inn, the Pig and Flagon, and this Inn only has two rooms for let. The villagers mainly look forward to Wedae worship at the temple and to market days.

The villagers farm almost all of their food from the local fields and their own crofts. They supplement this with fish from the Grayling Lake and with animals hunted from the nearby Hawk Copse. The villagers recently feared for their lives because their town lay on the front of the battle with the forces of Afej, and many of the residents considered fleeing. Most, however, waited it out, and except for some marauding Orcish refugees from the scattered army of Afej, they have not had any serious trouble from the war.

Businesses and Professions found in Atherstead

2 Bakers
1 Shoemaker
1 Barber
1 Blacksmith
2 Butchers
5 Carpenters
Farmers
2 Fishermen
5 Hunters
1 Inn Keeper
2 Maidservants
2 Masons
1 Priest
1 Tanner
2 Roofers

Notable Individuals

Bard

-level 1 (Richard Tramper)

Cleric

-level 5 (Mother Susanna)

Fighter

-level 3 (Roger Ack-Jonathan)

-level 1 (Hughbert Ack-Preston)

Rogue

-level 2 (John the Swift)

Sorcerer

-level 2 (Roland Sellspell)

Adept

-level 2 (Sean Ack-Charles)

Aristocrat

-level 1 (William Tracey)

Expert

-level 3 (Turner Ack-Steven)

-level 2 (Christopher Ack-Brian)

-level 1 (Brian Ack-John)

Warrior

-level 2 (Darren Ack-Hardy)

Mother Susanna, Female Human Clr5: Medium Humanoid ; HD 5d8+10(Cleric) ; hp 36; Init +1; Spd 30; AC 15(Flatfooted:14, Touch:11); Atk +3 base melee, +4 base ranged; +3 (1d6, Club); AL NG; SV Fort +6, Ref +2, Will +9; STR 10, DEX 12, CON 14, INT 11, WIS 16, CHA 15.

Skills: Concentration +10, Diplomacy +5, Heal +5, Knowledge (Hearth Wisdom) +2, Knowledge (Local) +1, Knowledge (Nature) +1, Knowledge (Religion) +2, Profession (Farmer) +4.

Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Brew Potion, Endurance, Iron Will, Shield Proficiency, Simple Weapon Proficiency. Spells Prepared (Clr 5/4/3/2): 0 - Create Water, Cure Minor Wounds, Light, Mending, Purify Food and Drink; 1st - Bless, Bless Water, Detect Evil, Detect Undead, Entangle (d); 2nd - Barkskin (d), Calm Emotions, Consecrate, Make Whole; 3rd - Create Food and Water, Daylight, Plant Growth (d).

Possessions: Weapons: Club (0 gp). Armor: Chain shirt (100 gp). Goods: Holy symbol, silver (25 gp).

Roger Ack-Jonathan, Male Human Ftr3: Medium Humanoid ; HD 3d10+6(Fighter) ; hp 30; Init +4; Spd 30; AC 14(Flatfooted:14, Touch:10); Atk +7 base melee, +3 base ranged; +7 (1d12+6, Greataxe); AL LN; SV Fort +5, Ref +1, Will +1; STR 18, DEX 10, CON 14, INT 14, WIS 10, CHA 12.

Skills: Handle Animal +7, Intimidate +4, Profession (Farmer) +5, Ride +8, Spot +1.5, Swim +1.

Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Improved Initiative, Improved Unarmed Strike, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Skill Focus: Profession (Farmer), Toughness.

Possessions: Weapons: Greataxe (20 gp). Armor: Chain shirt (100 gp).

Mayor William Tracey, Male Human Ari1: Medium Humanoid ; HD 1d8-2(Aristocrat) ; hp 9; Init +0; Spd 20; AC 17(Flatfooted:17, Touch:10); Atk +0 base melee, +0 base ranged; +0 (1d6, Lance, light); +0 (1d8, Longsword); AL LN; SV Fort -2, Ref +0, Will +4; STR 10, DEX 10, CON 7, INT 13, WIS 14, CHA 16.

Skills: Diplomacy +9, Gather Information +7, Knowledge (Law) +5, Knowledge (Local) +5, Profession (Farmer) +4, Ride +4.

Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Shield Proficiency, Simple Weapon Proficiency, Skill Focus: Diplomacy, Toughness.

Possessions: Weapons: Longsword (15 gp); Lance, light (6 gp). Armor: Chainmail (150 gp). Shields: Shield, large, steel (20 gp). Goods: Horse, heavy (200 gp).