Elvenking Baranwë the Old
Male Elf, Farlandic (Galan) Ftr1/Sor9/Eld10: CR 20; Size M; HD 1d10+1 (Fighter) + 9d4+9 (Sorcerer)+ 10d6+10 (Eldritch Knight); hp 83; Init +6; Spd 30 ft; AC 25, touch 13, FF 22; BAB +15/+10/+5; Atk: +18/+13/+8 melee (1d3 + 3, Unarmed), +21/+16/+11 melee (1d8 + 5/crit 19-20, Longsword +2 (Spell storing)), +20/+15/+10 ranged (1d8 + 2/crit x3, Longbow, mighty (+2 Str) composite +2), +19/+14/+9 ranged (1d4/crit 19-20, Dagger MW); SQ Low-light Vision, +2 to saves vs enchantment, immune to sleep effects; SV Fort +13, Ref +9, Will +13; AL NG; Str 16, Dex 16, Con 13, Int 16, Wis 19, Cha 19.
Skills: Concentration +10, Diplomacy +12 (+17 when "glimmering"), Heal +5, Intimidate +6 (+11 when "glimmering"), Knowledge (Arcana) +10, Knowledge (Geography) +4, Knowledge (History) +6, Knowledge (Local) +4, Knowledge (Nature) +4, Knowledge (Nobility) +4, Knowledge (War) +6, Knowledge (Hearth Wisdom) +4, Ride +6, Sense Motive +9, Spellcraft +9
Feats: Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Dodge, Improved Initiative, Martial Weapon Proficiency, Quicken Spell, Shield Proficiency, Simple Weapon Proficiency, Charismatic Leadership, Weapon Focus, Leadership, Combat Expertise.
Spells Known (Sor 6/7/7/7/7/6/6/6/5/3): 0 -- Dancing Lights, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Read Magic, Resistance; 1st -- Change Self, Color Spray, Magic Missile, Protection from Evil, Shield; 2nd -- Blur, Cat's Grace, Detect Thoughts, Minor Image, See Invisibility; 3rd -- Dispel Magic, Haste, Major Image, Suggestion; 4th -- Hallucinatory Terrain, Illusory Wall, Shout, Stoneskin; 5th -- Cone of Cold, Contact Other Plane, Major Creation, Wall of Force; 6th -- Chain Lightning, Permanent Image, True Seeing; 7th -- Greater Scrying, Power Word, Stun, Summon Monster VII; 8th -- Screen, Symbol; 9th -- Weird.
Possessions: Weapons: +2 unbreakable Mighty (+4 str) composite longbow (Curamba, "Shield of Goodness"); +2 Longsword of Gil-Lindan: Spell Storing (magic missile 3x/day); Dagger, Masterwork. Armor: Elven Chain +3 (Armor of Gloralion). Shields: +2 Shield, large, steel (Alfhelm). Goods: Royal outfit, Elven Magic: Wondrous: Boots of elvenkind (Boots of Baranwë); Wondrous: Cloak of elvenkind (Mantle of Baranwë); Artifact: Elebtale, the Browstar; Potion: Heroism; Potion: Cure Serious Wounds (5); Ring: Mind shielding (Belain, "Thought Guard"); Ring: shooting stars (Elenal, "Star-band")
Elebtale, the "Browstar": This beautiful crown is formed by a circlet of mithril set with a luminous diamond carved to look like a star. The diamond emits a faint light when the user wills it, in a 10' radius. Elebtale protects the user's head like a great helm. Elebtale also allows the user to cast 9 extra spell-levels per day. For example, the user can cast one extra ninth level spell, four extra second level spells and one first level, etc. The circlet also triples the radius and duration of any illusion (non-aggressive) or mind protecting spells cast by its wearer, and causes opponents to save at -2 vs. any illusions cast by the wearer. The Browstar can only be touched by G aligned characters. All others take 2d6 HP damage. The user suffers a -2 on saves versus necromancy spells. Finally the wearer never wants to be parted from the crown until he feels he is dying or leaving for Faerie. This circlet serves as the crown of Elvenkings.
Baranwë the tall, also called Baranwë the Wise, is 1070 years old. He was born in the year 7101 F.R. to Foros and Ardana and is of the House Gloran. He succeeded the previous elven king Ioromwë "Oldspeaker" (who was not his father-primogeniture is not the way of the elves). He was the obvious choice for the kingship after Ioromwë departed for Faerie because of the many useful and heroic deeds he had done for the Elhil since he served as the Captain of the Elven armies under Ioromwë. In this role, the tall elf defended the borders of the Belendale from any sort of encroachment. Among his most notable deeds was a successful assault against a raiding party of trolls and Orcs that had entered the Belendale. This attack was suspicious, and Baranwë undertook to journey into the Enemy Lands to discover what had warranted it. He returned with the fell news that the Dweller in the Wintervale was massing a huge army, and had some terrible weapon at his disposal. The people looked to Baranwë for his aid, and Ioromwë abdicated the throne, hearing the Call of the Sea. The Council of the House Elders unanimously named Baranwë the new Elvenking. He counceled that the Elves raise an army and send it to the aid of whatever human kingdom was first attacked. He began to gather the elves, but his knowledge had come too late: the Dweller initiated his well-planned assault on Farland, attacking each kingdom at the same time and using the might of the Lords of Sin. So fearsome was the onslaught that the elves were forced to change their plan and fortify the Belendale, adopting a defensive posture that would last for the next 400 years.
Baranwë is very wise and intelligent. He has an air of magic and great mystery that seems to cloak him and impress all those who gaze upon it. He has dwelt long by the sacred pool of Melim. He is skilled and knowledgeable in a great many subjects, magic not the least of which. He is extremely long lived for an elf, having resisted the call of the sea for the past 400 years. This longevity gives his opinions much weight, and he is nearly always correct. He is never hasty in his judgements, and always looks at things in the long run. Thus Baranwë's actions may not be readily apparent to a member of a shorter-lived race. He is not, however, omniscient, and he his long years often work against him in the respect that he takes too long to make a decision or to plan a course of action. Baranwë often chides himself for the slow deliberation which caused him to fail to raise an army in time to send any substantial aid to the humans during the Dark Conquest.
Baranwë the tall stands 6'7". He is slender of form, but well muscled. The Elvenking presents a very noble and majestic countenance when he stands and allows all his kingly bearing to show forth, when he "glimmers" with the light of the swan. He has long fine silver hair and gray eyes, and a face that can only be described as beautiful. His voice is like music when he speaks. Baranwë rarely speaks to anyone but the Elhil or their allies. For the past centuries he has been trying to figure out how to help the Land, but he realizes that it is in an awful dilemma. For all his majesty, wisdom, and mystery he could do much to help. At least he has managed to keep his people free. Only lately, with the intervention of the Lords of the West, has Baranwë seen any chance of hope. Yet the Call of the Sea is beginning to grow louder in his soul.