World of Farland
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The World of Farland

A D&D Setting Conquered by Evil

Bartarius of Outelion

Bartarius

Lord Bartarius is originally a barbarian from the icy tundra lands that lie to the North of the Kelerak Mountains. He grew up in the village of Outelion and is of the Einar peoples, whose totem animal is the Seal, which provides the staple food of the tribe. The son of the Chieftain Belasarius Greyhame and Octavia, Bartarius distinguished himself as a warrior early in his life when he fought and killed a grizzly bear at the age of 14. The bear left a tell-tale scar on his face that has remained with him all his life. When Bartarius reached the age of 18, he was required, as chieftain's son, to lead a successful hunting party. The group embarked by sleigh but met a raiding party of orcs from Kale. The orcs killed all eight members of the party, leaving Bartarius for dead. The young Northman tracked and stealthily slew the orcs in the wilderness, one at a time. He followed them all the way to Kale, but his luck ran out when six orcs from the party ambushed him. Bartarius was aided by the timely intervention of Valanduil the elf and was able to survive; the two became fast friends. The doom of Valanduil was to aid the humans by seeking the Stone of Silence, as well as any other way that he could. Bartarius, in turn, could not return to his tribe or face his father with the weight of his slain hunting companions on his head. Thus he and Valanduil set off to right the wrongs of the world. They managed to slay three of the Lords of Sin, an unrivaled feat, before Bartarius was captured by the minions of the Lord of Envy and enslaved in Orland for seven years. Escaping, he made his way back to Kelerak, where he finds himself this very day embroiled in a strategic war to defend the West that he helped to liberate. His deeds in this fight have earned him a lorship in Dragonspur and several holdings, such as a manor in Dragonspur, a farmhouse on the outskirts, and a small village called Kenby.

Bartarius has a complicated psyche. Perhaps his most obvious trait is his fiery temper. Indeed, he suspects that it was his youthful carelessness, anger, and foolhardiness that cost his companions their lives. He has grown more wise with age, but the fire of his youth always seems to lurk beneath the surface, fighting to break free. Bartarius always strives to contain his rage, with varying success. His failures in this area often lead him into deep moral dilemmas.

Bartarius

Medium humanoid (human), chaotic neutral



Armor Class   21 (blue dragon scale plate armor and shield)
Hit Points   162 (18d10+45)
Speed   30 ft.



STR  18 (+4)   DEX  15 (+2)   CON  17 (+3)   INT  10 (+0)   WIS  12 (+1)   CHR  15 (+2)



Saving Throws Str +8, Dex +6, Con +7
Skills   Athletics +11, Intimidation +6, Perception +8
Senses   passive Perception 18
Languages   Outelion, Kelevan
Challenge   9 (5,000 XP)



Brave. Bartarius has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when Bartarius hits with it (included in the attack).

Skald. Bartarius dabbles in bardic pursuits. Once per day, as an action he can play his harp and cast charm person.

Reckless. At the start of his turn, Bartarius can gain advantage on all melee weapon attacks he makes during that turn, but attack rolls against him have advantage until the start of his next turn.

Actions



Multiattack. Bartarius makes three melee attacks or two ranged attacks.

Longsword of Dakor. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 13 (2d8+5) slashing damage or 15 slashing damage if used with two hands.

Shield Bash. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (2d4+4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Hand Axe. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or 20/60 ft., one creature. Hit: 10 (2d6 + 4) slashing damage.

Reactions



Parry. Bartarius adds 4 to his AC against one melee attack that would hit him. To do so, Bartarius must see the attacker and be wielding a melee weapon.

Legendary Actions



Bartarius can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bartarius regains spent legendary actions at the start of his turn.

Melee or Ranged attack (costs two actions). Bartarius makes one attack with his longsword, shield, or hand axe.

Mark. Bartarius marks a creature he can see. Until the start of his next turn, any opportunity attack he makes against the marked target has advantage.

Battle Challenge. One creature of Bartarius's choice that is within 30 feet of him and can hear him must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.

Possessions. Longsword of Dakor (+1 longsword), blue dragon scale plate, 6 hand axes, shield, harp