Valanduil of House Cirana
(In Elven, the emphasis is placed on the second syllable and the name "Valanduil" means "Singer in Star Shadow." In human languages the first syllable is usually emphasized.)
Valanduil is an Elhan of the Belendale, the Elven lands to the north. He was born in the year 8012 Farlandic Reckoning to Curufin, (his wise father and head of the house Cirana), and the Lady Elenor. It is said in Elhil society that mothers often have the ability to foresee their child's fate or "doom," as the Elhil refer to it. Early on she saw, with the help of Thallas, a powerful Doomseer of the house Cirana, that Valanduil's doom would be to travel far into the human lands to the south and east, spending much of his life with the humans. This prophecy proved true as Valanduil eventually decided to leave his beloved homeland to venture abroad with the hope that with his considerable skill as a warrior and his knowledge of magic, he could help to rid the world of the evil that was every day gaining power.
Valanduil was born and raised in the village of Celethir, deep in the heart of the vast forest called the Belendale by humans. He learned to appreciate music, magic, poetry, and beauty as do all elves growing up in the mystical protection of the Elven refuge to the north. His childhood and adolescence was marked by intense study of magic. As a noble of the house Cirana, swordplay and other warrior's skills were also a part of his daily tutelage. Moreover, he was something of a bookworm growing up, and he became well versed in arcane knowledge. Valanduil could always be found studying magic or swordplay; his other main interest was in river-boating. He spent many a timeless day fishing on the great Daelsir River. The truth of his doom prophecy was shown early on when Valanduil exhibited an interest in history, both elven and human. It had been uncommon for elves of the Belendale to show much interest in human affairs and histories past their cursory interest in histories of all types since the legendary Elhan Aminas fell in the defense of Elder Daven in 7796. Many elves fell in that disastrous battle and some say that human hastiness was the cause of the defeat. Thus for centuries it has been rare for any of the Elhil to show interest in human affairs of any type. Valanduil soon became frustrated with the lack of information available about humankind and their history, (especially recent) and increasingly looked outward and as the wanderlust grew within him, he eventually made the fateful decision to leave the beauty and protection of his beloved homeland and venture south into the human lands to seek his fortune and fulfill his doom. To this day, Valanduil is forever seeking historical knowledge of the Elven and human races.
Thus he journeyed south to Kale where he met Bartarius of Outelion, a Northman warrior from the Barbarian lands that lie far across the Kelerak mountains. Respecting Bartarius for leaving his homeland in order to do good and also for his considerable strength and battle prowess, he soon befriended Bartarius and still today counts him one of his closest friends, though Bartarius is often quite hasty in his actions and decisions, a common human fault. Valanduil and Bartarius became quite famous and each complemented the other well, Valanduil often being able to control Bartarius' fits of near-insanity, and Bartarius often urging Valanduil to act in a timely manner when necessary, a difficult trait for an Elhan to learn. Together with many other powerful allies, the two were able to free Kale from the evil grasp of the Lord of Pride. After rescuing Kale, they set off with their allies to Kelerak and after many a harrowing battle, they were able to free Kelerak from the yoke of the Lord of Lust.
Shortly after encouraging Naglor Osbern to take control of Kelerak from Dragonspur City and work to expunge the vestiges of evil still remaining within Kelerak's borders, Bartarius and Valanduil split ways and Valanduil returned north to seek the counsel of his people. There in the Belendale, he enjoyed the special privilege of being invited to the Summervale, the seat of the king of the Elhil, King Baranwe the tall. There Valanduil received an unheard if honor-- his doom was further clarified by the greatest of Doomseers, the Elvenking himself. King Baranwe advised Valanduil that his fate had become more clear in recent years and that his doom, while still to journey in the human lands amongst the humans, was to search further for information about the most powerful of the artifacts of the Elhil, the Stone of Silence. Valanduil accepted his doom and his king granted him leave to spend as much time as needed in the presence of the sacred swan of the Summervale, descendant of Alfain, the original swan, holder of the might and magic of the Elhil.
As is the way with the Elhil, time (as the humans reckon it) passed quickly for Valanduil in the Summervale and during the seven short years he spent in the presence of the great swan, he met and fell in love with the beautiful Ingwe of the house Valleron. After he professed his love and she in turn, they agreed to wait for each other while Valanduil answered the call of his doom and returned to the troubled human lands. King Baranwe asked Tharivol of the house Meliane, a powerful priest of Tal-Allustiel, to accompany Valanduil on his journey to meet Bartarius and continue fighting the evil. Now he had a new focus to his wanderings and to his surprise, during the seven years that he had been gone, Bartarius had independently become interested and had been searching for the Stone of Silence, though unsuccessfully. Thus they agreed to put their ever-present hate for all things foul and dark and their quest to exterminate all the evil that plagued Farland on hold temporarily to go in search of the artifact.
Valanduil of House Cirana
Medium humanoid (elf), lawful good
Armor Class 19 (elven chain, defense fighting style, ring of protection)
Hit Points 120 (20d8 + 20)
Speed 30 ft.
STR 17 (+3) DEX 16 (+3) CON 12 (+1) INT 19 (+4) WIS 11 (+0) CHR 14 (+2)
Saving Throws Str +10, Con +8, Int +13, Wis +10
Skills Arcana +10, History +10, Perception +6, Persuasion +8
Damage Resistance fire; nonmagical bludgeoning, piercing, and slashing (from stoneskin, cast before combat)
Senses dark vision 60 ft., passive Perception 16
Languages Elven, Kelevan, Dark Speech, Kalish
Challenge 16 (15,000 XP)
Fey Ancestry. Valanduil has advantage on saving throws against being charmed, and magic can't put him to sleep.
Improved Critical. Valanduil's weapon attacks score a critical hit on a roll of 19 or 20.
Spellcasting: Valanduil is a 16th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 19, +10 to hit with spell attacks). Valanduil has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, fire bolt, ray of frost
1st level (4 slots): burning hands, detect magic, magic missile, shield
2nd level (3 slots): detect thoughts, flaming sphere, invisibility, mirror image
3rd level (3 slots): counterspell, dispel magic, fireball, haste
4th level (3 slots): dimension door, stone skin
5th level (2 slots): cone of cold, dominate person
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1 slot): finger of death, teleport
8th level (1 slot): incendiary cloud, power word stun
Longsword of Celuthiel: Melee Attack: +11 to hit, reach 5 ft., one creature. Hit: 9 (1d8+5) slashing damage.
Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) piercing damage.
Valanduil can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Valanduil regains spent legendary actions at the start of his turn. Valanduil can't use the same legendary action two turns in a row.
Cantrip. Valanduil casts a cantrip.
Spell recovery.Valanduil rolls a d6 and regains a spell slot of that level or lower. If he has no spent spell slots of that level or lower, nothing happens.
Spurred to action. Valanduil gains an additional action he can use immediately. If he already cast a spell this round that was not a cantrip, he cannot use this action to cast a spell.
Possessions. Longsword of Celuthiel (+2 longsword), pouch of Aminas (handy haversak), ring of fire resistance, ring of protection