An Epic

The Village of Bestraville

A religious center in Kelerak, South of the Hilly Crags

Who rules: Nominally, Lord Hroald has assumed power after the ousting of the orcs. Actually, High Deacon of Bestra, Sybil, rules as she is the most influential person in town.

Money Limit: 700

Population: 1,394 people in the town and in the surrounding areas.

Major products: Ale, Textiles, Crops

Armed Forces: Bestraville has 13 full time guards led by Alan Ack-Blanco, with the ability to conscript 100 more in time of trouble. The actual might of Bestraville, however, lies in its clandestine protectors. A powerful group of rangers, the Woodsmen, patrols the surrounding vicinity and slays any evil creatures that enter. A group of Druids assist the Woodsmen.

Wealth: The total wealth of the town is around 33,000 silver pieces, all told. Thus an individual could not spend any more than about 450 silver pieces at once without harming the economy.

Notable Inhabitants

Bard (total: 7)
- level 6: 1
- level 3: 2
- level 1: 4
Cleric (total: 10)
- level 12: 1 (Sybil)
-level 8:1 (Isabella)
-level 6:2
-level 5:1 (Hammond, Cleric of Heshtail)
-level 2:2
-level 1:3
Druid (total: 7)
- level 10: 1 (Leah)
- level 3: 2 (Mitchell, Wilfred)
- level 1: 4
Fighter (total: 7)
- level 7: 1 (Vandrad)
- level 3: 2 (Alan)
- level 1: 4
Paladin (total: 1)
- level 1: 1 (Jordy)
Ranger (total: 10)
- level 10: 1 (Taran Ack-Odo)
- level 8:1 (Payn)
- level 6:4 (Hugh, Doolin, Chadworth, Gregory)
- level 3:2 (Begon, Aurel)
- level 1:2 (John, Wilfred)
Rogue (total: 7)
- level 4: 1
- level 2: 2
- level 1: 4
Sorcerer (total: 1)
- level 3: 1
Wizard (total: 2)
- level 6: 1 (George)
-level 5: 1 (Nevell)
Adept (total: 9)
- level 4: 1
- level 2: 2
- level 1: 6
Aristocrat (total: 7)
- level 2: 1 (Hroald)
- level 1: 6
Commoner (total: 1,221)
- level 10: 1 (Jason)
- level 5: 2 (Holden)
- level 2: 4
- level 1: 1,214
Expert (total: 43)
- level 7: 1 (Arther)
- level 3: 2
- level 1: 40
Warrior (total: 69)
- level 6: 1 (Helgi)
- level 3: 2
- level 1: 66

Important Personages of Bestraville

Vandrad, male human Ftr7: CR 7; Size M (5 ft., 7 in. tall); HD 7d10+21; hp 69; Init +6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 12 (+2 Dex); Attack +11/+6 melee, or +9/+4 ranged; SV Fort +8, Ref +4, Will +4; AL LE; Str 19, Dex 14, Con 16, Int 11, Wis 14, Cha 11.

Languages Spoken: Kelevan

Skills and feats: Climb +11, Handle animal +10, Hide +2, Listen +2, Move silently +2, Ride +10, Spot +2, Swim +9; Combat reflexes, Dodge, Improved initiative, Mounted archery, Mounted combat, Power attack, Ride-by attack, Trample.

Hroald, male human Nob2: CR 1; Size M (5 ft., 7 in. tall); HD 2d8; hp 16; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +1 melee, or +3 ranged; SV Fort +2, Ref +2, Will +7; AL LE; Str 11, Dex 14, Con 11, Int 14, Wis 18, Cha 16.

Languages Spoken: Kelevan, Kalish, Blackspeech

Skills and feats: Appraise +7, Disguise +8, Gather information +9, Handle animal +8, Heal +5, Hide +2, Listen +9, Move silently +2, Sense motive +9, Spot +8; Great fortitude, Skill focus (gather information).

Helgi, male human War6: CR 5; Size M (5 ft., 7 in. tall); HD 6d8+18; hp 54; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +10/+5 melee, or +8/+3 ranged; SV Fort +8, Ref +4, Will +4; AL LE; Str 19, Dex 14, Con 16, Int 11, Wis 14, Cha 11.

Languages Spoken: Kelevan

Skills and feats: Climb +9, Handle animal +6, Hide +2, Intimidate +3, Listen +2, Move silently +2, Ride +9, Spot +2, Swim +11; Combat reflexes, Endurance, Exotic weapon proficiency (waraxe, dwarven), Quick draw.

Leah, female human Drd10: CR 10; Size M (5 ft., 4 in. tall); HD 10d8-10; hp 38; Init +3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex); Attack +9/+4 melee, or +10/+5 ranged; SV Fort +6, Ref +6, Will +10; AL LN; Str 15, Dex 16, Con 9, Int 14, Wis 16, Cha 14.

Languages Spoken: Kelevan, Wild Blackspeech, Old Speech, Kalish

Skills and feats: Balance +5, Heal +16, Hide +3, Knowledge +5, Knowledge (nature) +11, Listen +5, Move silently +3, Profession +15, Scry +14, Spellcraft +15, Spot +5, Swim +14, Survival +13; Alertness, Ambidexterity, Enlarge spell, Quick draw, Weapon focus (sling).

Druid Spells Per Day: 6/5/5/4/3/2.

Taren Ack-Odo, male human Rgr10: CR 10; Size M (5 ft., 5 in. tall); HD 10d10+20; hp 91; Init +3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex); Attack +13/+8 melee, or +13/+8 ranged; SV Fort +9, Ref +6, Will +7; AL NG; Str 17, Dex 17, Con 14, Int 14, Wis 15, Cha 14.

Languages Spoken: Old Speech, Blackspeech, Kelevan

Skills and feats: Climb +15, Craft +15, Hide +15, Knowledge (arcana) +7, Knowledge (nature) +14, Knowledge (religion) +4, Listen +11, Move silently +3, Search +13, Spot +10; Dodge, Improved unarmed strike, Iron will, Quick draw, [Track], Weapon focus (shortbow).

Ranger Spells Per Day: 2/2.

Nevel, male human Wiz5: CR 5; Size M (5 ft., 3 in. tall); HD 5d4+10; hp 25; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +3 melee, or +4 ranged; SV Fort +3, Ref +3, Will +6; AL CE; Str 13, Dex 15, Con 14, Int 17, Wis 15, Cha 8.

Languages Spoken: Kelevan, Kalish, Blackspeech, Wild Blackspeech

Skills and feats: Alchemy +11, Craft +11, Hide +2, Innuendo +4, Knowledge (religion) +9, Listen +2, Move silently +3, Sense motive +3, Spellcraft +11, Spot +4, Use rope +5; Martial weapon proficiency (battleaxe), Quicken spell, [Scribe scroll], Still spell, Track.

Wizard Spells Known (4/4/3/2): 0 -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Charm Person, Expeditious Retreat, Feather Fall, Identify, Mage Armor, Shield, Sleep, Summon Monster I. 2nd -- Alter Self, Blur, Invisibility, Knock. 3rd -- Lightning Bolt, Secret Page, Summon Monster III.

Nevell is not mentally stable and does not behave rationally.