Darmon Stuart
(circa Darmon's Company)
Human Fighter 5; CR 5; Size M; HD 5d10+10; hp 49; Init +1; Spd 30 ft; AC 14, touch 11, FF 13; BAB +5; Grapple +8; Atk: +6 (1d4 + 3/crit 19-20, Dagger), +10 melee (2d6 + 6/crit 19-20, Greatsword MW); AL NG; SV Fort +6, Ref +2, Will +0; Str 17, Dex 13, Con 15, Int 12, Wis 9, Cha 15.
Skills and Feats: Climb +5, Handle Animal +4, Intimidate +7, Jump +5, Listen +1, Perform (Wind instruments) +5, Profession (Farmer) -0.5, , Ride +3, Spot +1, Swim +3; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Dodge, Great Cleave, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus, Weapon Specialization.
Possessions: Studded leather breastplate and backplate, Sghain Dubh (dagger), Claidheamh-mor called "Dragonslayer" (Masterwork Greatsword), Common bagpipe, Ancient kilt and hose, tooth of the dragon Gark'Aahs.
Standing 6'6" and weighing nearly 250 pounds, Darmon Stuart is an imposing site. This impression is further enhanced by the Creagish tattoos that mark his face, the light battle-scarred armor he chooses to wear into even the most heavy battles, and by the heavy Claidheamh-mor he wears on his back. Indeed, this blade is quite notable: nearly six feet long and expertly forged, when wielded by the massive highlander, it seems to dance and weave as if it possesses a mind of its own.
But beyond his accoutrements, beyond his craggy visage, Darmon has the past to match the imposing impression he makes, for the feats of his youth are quickly becoming the stuff of legend, and his fame is spreading across the continent, though he is still a young man. Defending his people, the young, noble Creag managed to slay the marauding dragon Gark'Aahs, and though some called it luck, the truth is that Darmon made his own luck, drawing on the stories and knowledge of his people to trick the dragon into immolating itself from the inside out. And though Darmon at first sometimes doubted that he had even performed this deed of legend-- though he never admitted doubting it to his fellows-- he quickly proved himself to be a warrior of note, and he showed the world that he was indeed a hero. He travelled to the Fortress City of Sum to enlist with the forces of the Kingdom of Farland against the dark folk of the Wintervale. And though he sought merely to test his sword arm in battle, he quickly learned that such a simple fate was not to be his, for whereever he travelled, he was dogged by a mysterious figure and talk of a dark curse...