World of Farland
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The World of Farland

A D&D Setting Conquered by Evil

Frequently Asked Questions (FAQ)

Table of Contents

What is Farland?

Farland is a campaign setting for D20 fantasy roleplaying games. If you don't play these games but have an interest in fantasy subjects like Tolkien's Lord of the Rings, then Farland is also a good read.

What is Dungeons & Dragons?

Dungeons & Dragons is a roleplaying game now owned by Wizards of the Coast. Dungeons & Dragons is a "sword & sorcery" style game. It’s been around for a long time and is pretty famous.

What is a campaign setting?

A campaign setting is a place in which a game master places his players' characters to play a roleplaying game (or RPG). It is an imaginary world with which his or her players can interact.

What are the basics of the Farland setting and why is it unique?

Farland is a continent on a larger world called Núrion. The continent of Farland is vaguely similar to medieval Europe, with the addition of magic and fantastic monsters. Farland is unique because it has been conquered by evil: its kingdoms are each ruled by the Seven Lords of Sin who each personifies one of the seven sins of pride, lust, gluttony, envy, sloth, greed, and wrath. These Lords are overseen by their master, the Dweller in the Wintervale. For thousands of years the Dweller has been trying to conquer Farland, and after recruiting the Lords of Sin, he has finally succeeded. For over 350 years, the Lords have ruled the land in the name of the Dweller. This period is called the Dark Occupation. Recently, however, rebellion has begun in the West, and for the first time there is hope that the Dark Conquest will not be permanent.

Are some of the Lords of Sin dead?

All articles on the site are set in the year 8170 Farlandish Reckoning. As of 8170, the Lords of Sin who rule the three westernmost kingdoms have been slain in a rebellion. The four who rule the eastern kingdoms are still firmly in control, however, and thus war is imminent. This gives Dungeon Masters the option of starting their players in either the teetering liberated kingdoms or in the totalitarian occupied kingdoms, thus creating more options for play. If you desire that all of the Lords of Sin be alive, simply set your campaign in the year 8160 F.R.

How much of this site is original?

Basically all of it. All of the artwork and all of the text on this site has been contributed or created by the webmaster or his staff, has been used with permission, or has been used because it is designated by its creator as available for noncommercial reuse.

Can I use the Farland Setting for my own campaign?

Yes, please do, and let me know if you do by sending me an email or by stopping by our message board. The site is an excellent resource for running a Farland campaign, which is why we put it online. I use this site as my primary Farland reference for my own games. Also, it is a useful tool in educating my players about all of the details of Farland, and there are many. It could do the same for you and your players.

How do I get started playing in Farland?

As mentioned, Farland was created to be a quality setting and reference for table-top, pen and paper roleplaying games. The best way to get started is to either convince your local DM (Dungeon Master) that he should be setting games in Farland, or start DMing yourself and set your game in this rich and detailed world.

You mean this isn't a video game or an on-line D&D game site?

Yes and no; this site has nothing to do with any video game, and it is primarily useful to those people who do it the old fashioned way: by sitting around with their friends and playing the game face-to-face. However, there are now some online games being set in Farland. Click here to play or DM in such a game.

What section would be the best general place to start to get a handle on this extensive site?

Start here. After that, go here and start reading about the World of Farland. After that, read about what interests you. Don't feel that you have to read the whole site all at once. It's a big site.

There are so many names and terms. How do I keep them all straight?

We hear you. This glossary will be a huge help. It lists important names and terms that arise often.

Can I download or print the artwork?

Sure, for personal use only. If you want to use it for any other purpose, you need to get written permission.

How did you make the maps?

I drew many of them years ago by hand. After that, I used Profantasy's Campaign Cartographer for a period. The maps currently up on the 5e site, however, were made using Adobe Photoshop and Adobe Illustrator. Lately I have started redoing some of the maps with Procreate on an iPad.

Why do you spend your time on this?

Simply because it is art. It is a place to express my creativity. I love creating pictures, stories, maps, poems, proverbs, heroes, villains, and myths, and I love the fantasy genre. Done well, fantasy is literature. Needless to say, I don't consider this "wasted time." The many, many talented folks who have chosen to produce content for the World of Farland seem to agree with me.

Do you accept submissions?

Gladly, but there are strict standards for what will get published on the Farland site. Also be aware that all submissions become property of the Webmaster. I will, however, give you credit on the site; you'll get your "name in lights." Go here for more information.

How can I help?

Glad you're feeling generous. Well, the best thing that you can do is to talk about the Farland site with your friends. Introduce them to the world and try to participate in Farland games. Also, you can link to us from your site, or you could write a hopefully positive review of Farland, and post it to one of the many RPG sites out there. Talking about Farland on RPG message boards always helps as well. And follow us on the social media at the bottom of each page.

Are you on social media?

Yes we are. Our social media links are at the bottom of every page on the site. Or follow us on Threads, Facebook, and Instagram.!

All of that stuff is laid out here.