An Epic

The Lord of Sloth

Sloth by Tim Vargason
Orax, the Lord Level 27 Solo Brute
of Sloth (ooze form) (Leader)
Huge natural beast (ooze) XP 55,000
Initiative +16       Senses Perception +18; dark vision
HP 886; Bloodied 443
AC 39; Fortitude 44, Reflex 39 Will 37
Saving Throws +5
Immune acid; Resist 25 psychic
Speed 4, climb 3
Action points 2
Melee BasicEnervating Pseudopod (standard; at-will)   ◊   Acid
Reach 3; +28 vs Fortitude; 4d10 + 10 damage, ongoing 10 acid damage, and the target is slowed (save ends both). A target already slowed is immobilized (save ends). A target already immobilized becomes unconscious (save ends).
Melee BasicPseudopod Storm (standard; at-will)   ◊   Acid
The Lord of Sloth makes up to 3 Enervating Pseudopod attacks against different opponents. If the Lord of Sloth is bloodied, he may attack the same opponent twice.
MeleeEngulf (Standard; at-will)   ◊   Acid
Close blast 3; +28 vs Fortitude; 3d8+8 damage, and the target is grabbed. Sustain Minor: The Lord of Sloth sustains the grab, and the target takes 3d6 acid damage and loses a healing surge. A target that has no healing surges instead takes damage equal to its level.
closeIchor Missile (immediate reaction; when an enemy damages the Lord of Sloth with a ranged, burst, or blast attack)   ◊   Acid
Ranged 20; targets the triggering enemy; +30 vs AC; 3d10+10 damage and ongoing 10 acid damage (save ends).
AreaSoporific Aura (standard; recharges when the Lord of Sloth makes an opponent become unconscious)
A wave of enervating sloth washes over the battlefield.
Close burst 5; +28 vs Will; 4d6+15 and the target is slowed (save ends). A target already slowed is immobilized (save ends). A target already immobilized becomes unconscious (save ends). Allies in the burst gain a +2 bonus to attacks until the end of the Lord of Sloth's next turn.
Mercurial Body
The Lord of Sloth ignores difficult terrain and does not provoke opportunity attacks by moving.
Split (when the Lord of Sloth is hit by a weapon attack; at-will)
A 27th-level black pudding spawn appears in a square adjacent to the Lord of Sloth or in the nearest unoccupied square.
Shape Shift (minor; at-will)
The Lord of Sloth assumes his human form.
Alignment Evil       Languages Kingdom Common, Blackspeech (Can only speak in human form)
Skills Dungeoneering +23, Endurance +27, Intimidate +21, Stealth +24
Str 27 (+21)         Dex 23 (+19)       Wis 20 (+18)
Con 28 (+22)       Int 13 (+14)           Cha 16 (+16)
Equipment in human form Chainmail, Greatsword



Orax, the Lord Level 27 Solo Brute
of Sloth (human form) (Leader)
Medium natural humanoid XP 55,000
Initiative +16       Senses Perception +18; dark vision
HP 886; Bloodied 443
AC 39; Fortitude 44, Reflex 39 Will 37
Saving Throws +5
Speed 5
Action points 2
Melee BasicGreatsword Slice (standard; at-will)   ◊   Acid
+30 vs AC; 4d10 + 10 damage and ongoing 10 acid damage.
Shape Shift (minor; at-will)
The Lord of Sloth assumes his ooze form.
Alignment Evil       Languages Kingdom Common, Blackspeech
Skills Dungeoneering +23, Endurance +27, Intimidate +21, Stealth +24
Str 27 (+21)         Dex 23 (+19)       Wis 20 (+18)
Con 28 (+22)       Int 13 (+14)           Cha 16 (+16)
Equipment Chainmail, Greatsword

Lord of Sloth's Tactics

The Lord of Sloth will try to make sure he is in ooze form before the battle begins. If not, he will turn to an ooze at the first opportunity. He will begin his attack with soporific aura and use an action point in the same round to use engulf or pseudopod storm. He will then use pseudopod storm or engulf to knock his foes unconscious. He will try to stay engaged with his opponents at all times, closing any distance as quickly as possible and using any spawned minions to try to go after any enemies attacking him at range. His minions will also help him flank opponents and knock them unconscious.

Lord of Sloth Lore


More than four hundred years ago, Kiborus the Cold Lord, vampiric "mayor" of the Nameless City, conducted several magical experiments in the sewers deep beneath the city. It was Kiborus' desire to create a life form, to shape the bodies of the dead into a sentient, controllable creature. His efforts were a mixed success-- Kiborus was the first known individual to create a flesh golem--but he was unable to instill sentience into the creature. He tried more than five times to give awareness to the creature, but each time he failed-- until the last time, when his experiment succeeded and he created a powerful servant for himself.

There was, however, a side-effect to his experiment: he had poured the life force of a multitude of tortured souls, many of his own enemies, into his inert vessel of flesh. This sentience was unable to take hold in the automaton and instead flowed out of the creature and into the sewers. There the excess energy found one of the most menial beings of the sewer-- a lowly creature of slime, a mindless black pudding.

Upon encountering this ooze, something strange and unique occurred. The sentience took control of the pudding, giving it intelligence where it had none, giving it a direction, a purpose. It only desired to slay Kiborus, its unholy father and the being that had caused it to understand its tortured existence. And thus was borne Orax, Black Pudding of the Nameless City.

For years Orax schemed, determined to undermine Kiborus. His new-found sentience allowed him to unlock inherent powers he possessed, powers that allowed him to sap the strength of others to make them easier to hunt. The minions of Kiborus quickly became his prey, and the ooze's ultimate goal was to destroy Kiborus himself.

It was two years after the experiment that Kiborus learned of the creature he had created, learned of the power it possessed, and learned of its hatred of him. He knew that he must stop this being, for it had caused the death of many of his henchmen, and the Dweller did not forgive weakness. His position in the Nameless City was slipping, and he had to remedy that.

Gathering up a group of his most powerful and loyal henchmen, the Cold Lord once again planned to venture into the sewers to destroy this irritating creature. But it was the gathering of this group that brought the existence of Orax to the attention of another, the Dweller herself. The Dweller had been involved in a subtle scheme to end all schemes, a plan to expand her power by creating mighty Lords of Sin to serve the will of her dark master Vornoth. She struggled bitterly, though, to find a suitable candidate for one of the most unusual of the sins, Sloth. Orax, however, seemed to be the perfect candidate. And so when Kiborus and his minions located Orax in the deep sewers, they were surprised to find that the ooze had company. The white-robed Dweller herself was there, speaking with the creature. The Lord of the Wintervale dismissed the vampire and his forces with a slight wave of her hand, and they slunk away. The Dweller then promised to fulfill Orax's greatest desire -- she would kill Kiborus painfully, for a cost. This price was an eternity of servitude to The Dweller and Vornoth himself. Orax only too readily agreed.

The ooze and the enigmatic Dweller then retired into the depths of the Frostspire, where, using the Book of Seven, the Dweller strengthened the power of the ooze to exhaust those who came close to it. In addition, the Book gave the creature the power to assume human form, for the Dweller knew that Orax would need to control a kingdom. She also imbued the pudding with the Dark Will so that it could command armies. And thus Orax, the Lord of Sloth, was born. Yet the Dweller betrayed the ooze, for she still considered Kiborus to be too useful a steward to sacrifice, and she knew that the will of the ooze was forever bound to hers by the Book of Seven. Thus when she sent the creature from the Wintervale to conquer Zeland at the head of a dark army, it had no choice but to do her will. Still, in its deepest core, a great resentment of the Dweller was growing...




*****


The Lord of Sloth's Level 27 Minion Brute
Black Pudding Spawn
Medium natural beast (blind, ooze) XP 2,750
Initiative +16       Senses Perception +18; blindsight, tremorsense
HP 1; a missed attack never damages a minion.
AC 38; Fortitude 43, Reflex 35 Will 36
Immune gaze; Resist 25 acid
Speed 4, Climb 3
Melee BasicSlam (standard; at-will)
+27 vs Fortitude; 15 acid damage and the target is slowed (save ends).
Mercurial Body
The Lord of Sloth's Black Pudding Spawn ignores difficult terrain and does not provoke opportunity attacks by moving.
Alignment Unaligned       Languages --
Str 24 (+20)         Dex 23 (+19)       Wis 20 (+18)
Con 28 (+22)       Int 10 (+13)           Cha 10 (+13)