World of Farland
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The World of Farland

A D&D Setting Conquered by Evil

The Winged One

Barghevor


Barghevor the Cambion was one (of the possibly several surviving) children of Brathelathor, Lord of Lust. A product of rape (as almost all of the Lord of Lust's offspring), he nevertheless idolized his father. When he got old enough, he served Brathelathor as a general of the Lord's army. He was out with a legion of orcs when the city fell and his father was slain. The uprising of the citizens of Kelerak forced him to hole up in Lust Fort in the Hilly Crags, one of the places painstakingly prepared by the Lord of Lust himself for just such an eventuality. He then devoted his time to searching for and acquiring some sort of magical artifact that could aid him in his goal of returning Kelerak to his father's control. Finally, he was successful, and as of 8168 F.R., he attempted to use a gem created by his father to open a portal to Malor to bring the Lord of Lust back to Kelerak. Seven years ago he also attempted to invade Dragonspur City with the aid of his second in command, Shagrat Blacktongue. He was defeated by the combined might of the forces of Kelerak and the Cavebear Northmen.

Barghevor is 6'2" tall, with thin hair, slightly scaly skin, small horns, and leathery wings. He tries to be arrogant and condescending but ultimately come off as insecure. Nevertheless he has a curious charisma when dealing with evil creatures (a product of his demonic heritage). Orcs and other dark folk fear and revere him. He wants nothing more than to allow his father access to this world and then to serve him as his second-in-command. In the year 8169 F.R., Barghevor was finally slain by the heroes Drallin Ironshield and Malcall the Northman.

Barghevor, the Winged One

Medium fiend, neutral evil



Armor Class   19 (scale mail)
Hit Points   114 (15d8 + 49)
Speed   30 ft., fly 60 ft.



STR  18 (+4)   DEX  18 (+4)   CON  16 (+3)   INT  14(+2)   WIS  12 (+1)   CHR  16 (+3)



Saving Throws   Str +7, Con +6, Int +5, Cha +6
Skills   Deception +6, Intimidation +6, Perception +4, Stealth +7
Damage Resistances   cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons
Senses   Darkvision 60 ft., passive Perception 14
Languages   Kelevan, Dark Speech, Kalish
Challenge   7 (2900 XP)



Innate Spellcasting. The Winged One's innate spellcasting ability is Charisma (spell save DC 14). He can innately cast the following spells, requiring no material components:

3/day: alter self, command, detect magic, magic missile
1/day: plane shift (self only)

Fiendish Blessing. The AC of the Winged One includes his Charisma bonus.

Actions



Multiattack. The Winged One makes two melee attacks or uses his Fire Ray twice.

Greatsword. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 6 (1d12) fire damage.

Fire Ray. Ranged Spell Attack: +7 to hit, range 120ft., one target. Hit: 13 (4d6) fire damage.

Fiendish Charm. One humanoid the Winged One can see within 30 feet of him must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the Winged One's spoken commands. If the target suffers any harm from the Winged One or another creature or receives a suicidal command from the Winged One, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the Winged One's Fiendish Charm for the next 24 hours.