World of Farland
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The World of Farland

A D&D Setting Conquered by Evil

The Lord of Lust

The Second of the Lords of Sin

Habitat: Kelerak, Dragonspur CIty, Lair; Treasure: Implements

Lord of Lust. All rights reserved.

Brathelathor (known sometimes as the Lord of Lust and sometimes as Lady Lust) is a succubus from a particularly nasty layer of Malor, where s/he ruled a small area from a foul, black tower. Brathelathor alternately appears as a male or female as their mood strikes. In their male form, they are 6'3", blond, and muscular, albeit with bat wings, horns, and fangs. In female form, they are 5'7, blonde, and very shapely and seductive, again with bat wings, horns, and fangs. Although all succubi can change form, Brathelathor has been granted by Vornoth the power to change just part of their form (they can elongate an arm for example).

Brathelathor was a minor demon lord in the Abyss, but their lust and sadism were legend even among succubi. They made a raid to Farland to capture a noble lady and her husband, and the things they did with the couple were so horrible they attracted the attention of The Dweller. Thus Brathelathor became the Lord of Lust. They are arrogant, condescending, but despite some combat ability are ultimately a coward who will flee to the ethereal plane if losing a fight. They have great trouble, however, resisting their demonic lust. After ruling Kelerak for nigh on 400 years, Brathelathor was banished back to the Abyss. They managed, though, to return to Farland 9 years later and machinated to reconquer the kingdom they felt was their due. They began calling in favors from Demons in the abyss, and promised many things in return that left them deeply indebted to horrible hellish powers. They also worked to sway the Lord of Wrath to compel Sloth to send an army to retake the land. When that failed, they began a plan to infiltrate the peerage of the city and slay King Naglor and assume his form. This plan was foiled by the efforts of Valanduil and the Lords of the West, who ruthlessly pursued Brathelathor to their demonic lair and slew them once and for all in their abyssal castle. Thus the Lord of Lust passed from the histories of Farland, although the stains of their evil will undoubtedly remain for years to come.

The Lord of Lust



Medium fiend, neutral evil

AC 17 (natural armor) Initiative +4

Hit Points   207 (22d8+88)
Speed   30 ft., Fly 60 ft.

MOD
SAVE
MOD
SAVE
MOD
SAVE
STR
16
+3
+3
DEX
18
+4
+9
CON
18
+4
+4
INT
16
+3
+8
WIS
12
+1
+1
CHA
20
+5
+10


Skills   Deception +10, Insight +6, Perception +6, Persuasion +10, Stealth +9
Resistances   Cold, Fire, Poison, Psychic
Immunities   Charmed
Senses   darkvision 60 ft., passive Perception 15
Languages   Abyssal, Dark Speech, Infernal, Kelevan, telepathy 60 ft.
Challenge   12 (8,400 XP; PB +5)

Traits



Spellcasting.The Lord of Lust casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18): At Will: Disguise Self, Etherealness, 1/Day Each: Dream, Hypnotic Pattern

Shielded Mind. The Lord of Lust is immune to scrying and to any effect that would sense her emotions, read her thoughts, or detect her location.

Actions



Multiattack. The Lord of Lust makes a Fiendish Touch attack and uses Charm or Draining Kiss.

Fiendish Touch. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 21 (3d10 + 5) Psychic damage.

Charm. The Lord of Lust casts Dominate Person (level 9 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18).

Draining Kiss. Constitution Saving Throw: DC 18, one creature Charmed by the succubus within 5 feet. Failure: 21 (5d8) Psychic damage. Success: Half damage. Failure or Success: The target's Hit Point maximum decreases by an amount equal to the damage taken.

Bonus Actions



Shape-Shift. The Lord of Lust shape-shifts into a Medium or Small Humanoid, or she returns to her true form. Her game statistics are the same in each form, except her Fly Speed is available only in her true form. Any equipment she is wearing or carrying is absorbed or borne by the new form (the Lord of Lust's choice).

Nightmare (Recharge 6). Wisdom Saving Throw: DC 18, one creature the Lord of Lust can see within 60 feet. Failure: If the target has 30 Hit Points or fewer, it has the Unconscious condition for 1 hour, until it takes damage, or until a creature within 5 feet of it takes an action to wake it. Otherwise, the target takes 25 (6d8) Psychic damage.

Legendary Actions



Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn, the Lord of Lust can expend a use to take one of the following actions. She regains all expended uses at the start of each of her turns.

Move. The Lord of Lust moves up to her speed.

Cantrip. The Lord of Lust uses an at-will spell.

Long Claw. The Lord of Lust makes a Fiendish Touch attack against a target up to 30 ft. away. The Lord of Lust can’t use this action again until the start of her next turn.

Lair Actions



Those who live within half a mile of the Lord of Lust's lair tend to be given to dissolution and sensuality. Sexual promiscuity and substance use are rampant close to her lair. If the Lord of Lust is encountered in her lair, her CR is 13 (10,000 XP). On initiative count 20 (losing initiative ties), the Lord of Lust takes a lair action to cause one of the following effects. The Lord of Lust can't use the same effect two rounds in a row.