The Lord of Lust
Brathelathor (known sometimes as the Lord of Lust and sometimes as Lady Lust) is a succubus from a particularly nasty layer of Malor, where s/he ruled a small area from a foul, black tower. Brathelathor alternately appears as a male or female as his mood strikes. In his male form, he is 6'3", blond, and muscular, albeit he has bat wings, horns, and fangs. In his female form, he is 5'7, blond, and very shapely and seductive, again with bat wings, horns, and fangs. Although all succubi can change form, Brathelathor has been granted by Vornoth the power to change just part of his form (he can elongate an arm for example) or to take an entirely new, non-humanoid form.
Brathelathor was a minor demon lord in the Abyss, but his lust and sadism were legend even among succubi. He made a raid to Farland to capture a noble lady, and the things he did with her were so horrible they attracted the attention of The Dweller. Thus Brathelathor became the Lord of Lust. S/he is arrogant, condescending, but despite some combat ability is ultimately a coward who will flee to the ethereal plane if losing a fight. S/he has great trouble, however, resisting her demonic lust. After ruling Kelerak for nigh on 400 years, Brathelathor was banished back to the Abyss. S/he managed, though, to return to Farland 9 years later and machinated to reconquer the kingdom she felt was her due. S/he began calling in favors from Demons in the abyss, and promised many things in return that left her deeply indebted to horrible hellish powers. S/he also worked to sway the Lord of Wrath to compel Sloth to send an army to retake the land. When that failed, s/he began a plan to infiltrate the peerage of the city and slay King Naglor and assume his form. This plan was foiled by the efforts of Valanduil and the Lords of the West, who ruthlessly pursued Brathelathor to her demonic lair and slew her once and for all in her abyssal castle. Thus the Lord of Lust passed from the histories of Farland, although the stains of her evil will undoubtedly remain for years to come.
The Lord of Lust
Medium fiend (shapechanger), neutral evil
Armor Class 17 (natural armor)
Hit Points 191 (20d8+80)
Speed 30 ft., fly 60 ft.
STR 16 (+3) DEX 18 (+4) CON 18 (+4) INT 16 (+3) WIS 12 (+1) CHR 20 (+5)
Saving Throws Int +7, Dex +8, Chr +9
Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +8
Damage Resistances cold, fire, lightning, poison; bludgeoning, piercing, and slashing from non-magical weapons
Condition Immunities charmed
Senses Darkvision 60 ft., passive Perception 15
Languages Abyssal, Dark Speech, Infernal, Kelevan, telepathy 60 ft.
Challenge 12 (8,400 XP)
Magic Resistance. The Lord of Lust has advantage on saving throws against spells and other magical effects.
Telepathic Bond. The Lord of Lust ignores the range restriction on her telepathy when communicating with a creature she has charmed. The two don't even need to be on the same plane of existence.
Innate Spellcasting. The Lord of Lust's spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring only verbal components:
At will: fire bolt, detect evil and good, detect magic, detect thoughts, ray of frost, shocking grasp
3/day each: hellish rebuke, hex, mirror image, ray of enfeeblement, witch bolt
1/day each: dimension door, dispel magic, fear, fireball, greater invisibility, hold monster, lightning bolt
Shielded Mind. The Lord of Lust is immune to scrying and to any effect that would sense her emotions, read her thoughts, or detect her location.
Claw (Fiend Form Only). Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d6 + 6) slashing damage.
Charm. One humanoid the Lord of Lust can see within 30 feet of her must succeed on a DC 17 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the Lord of Lust's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the Lord of Lust's Charm for the next 24 hours. The Lord of Lust can have only one target charmed at a time. If she charms another, the effect on the previous target ends.
Draining Kiss. The Lord of Lust kisses a creature charmed by it or a willing creature. The target must make a DC 17 Constitution saving throw against this magic, taking 57 (10d10 + 7) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Etherealness. The Lord of Lust magically enters the Ethereal Plane from the Material Plane, or vice versa.
Change Shape. The Lord of Lust magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (the Lord of Lust's choice). In a new form, the Lord of Lust retains her game statistics and ability to speak and use telepathy, but her AC, movement modes, Strength , Dexterity, and special senses are replaced by those of the new form, and she gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that she lacks.
The Lord of Lust can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Lord of Lust regains spent legendary actions at the start of his turn.
Move. The Lord of Lust moves up to her speed.
Change Shape. The Lord of Lust uses her change shape ability.
Cantrip. The Lord of Lust casts an at-will spell.
Those who live within half a mile of the Lord of Lust's lair tend to be given to dissolution and sensuality. Sexual promiscuity and substance use are rampant close to her lair. If the Lord of Lust is encountered in her lair, her CR is 13 (10,000 XP). On initiative count 20 (losing initiative ties), the Lord of Lust takes a lair action to cause one of the following effects. The Lord of Lust can't use the same effect two rounds in a row.
- A random target within 60 feet of the Lord of Lust becomes overcome with amorous feelings. It must succeed on a DC 17 Wisdom saving throw or spend its next action attempting to do nothing but grapple and embrace one of its allies.
- The Lord of Lust keeps many mirrors in her lair, and these mirrors can become a conduit for the Lord of Lust's burning passions. The Lord of Lust can target any number of creatures she can see in a mirror within 90 feet of her. A target must succeed on a DC 17 Wisdom saving throw or take 7 (2d6) psychic damage.
- The Lord of Lust casts suggestion (no components required) on one creatures she can see within 30 feet of her. While maintaining concentration on this effect, the Lord of Lust can't take other lair actions. If a target succeeds on the saving throw or if the effect ends for it, the target is immune to the Lord of Lust's suggestion lair action for the next 24 hours, although such a creature can choose to be affected.