Lalsthor Longcloak
Medium-size undead spectre (Incorporeal)
HD: 11d12 (90 hp)
Initiative: +9 (+5 dex, +4 feat)
Speed: 40 feet, fly 80 ft. (good)
AC: 18 (+5 dex, +3 deflection)
Attacks: Incorporeal touch +14 melee
Damage: Incorporeal touch 1d8 and energy drain
Face/reach: 5 ft. by 5 ft./5 ft.
Special attacks: Energy drain, create spawn
Special qualities: Undead, incorporeal, + 2 turn resistance, unnatural aura, sunlight powerlessness
Saves: Fort +5, Reflex +12, Will +10
Abilities: Str--, Dex 20, Con --, Int 14, Wis 14, Cha 15
Skills: Hide +15, Intimidate +14, Intuit direction +12, Listen +15, Spot +15
Feats: Alertness, Blindfighting, Combat reflexes, Improved initiative, evasion, uncanny dodge (dex bonus to AC, can't be flanked), improved evasion, iron will
CR: 12
Alignment: LE
Personal items (on his corpse): 3 diamonds (125 GP value each) oil of impact brooch of shielding +2 shortsword
Lalsthor, called Longcloak, is the leader of the very powerful thieves' guild in Dragonspur City. Originally from Kale, he is actually a powerful spectre, but very few people know this fact because he wears a long black cloak that disguises his rotten and semi-transparent visage. Lalsthor came into power after he found his way into the thieves' guild headquarters from the sewers and insidiously slew the then-leader, William the Sly, making him a half-strength spectre. Since then, Lalsthor has slowly consolidated his power. Lalsthor was a very powerful 11th level thief in life, second to William. He became too power hungry, however, and William lured him into a death trap in the sewers. This did not keep him down, however. Longcloak is a very scheming and insidious being, who will do all he can to hide his true nature, because his men would desert him if they knew.
See the Adventure "Into the Thieves' Guild."