The Lord of Lust
Brathelathor, incubus (Demon); Medium-size outsider: CR 8.5; ECL 18; Size M; HD 12d8+36; hp 88; Init +6; Spd 30 ft, fly 50 ft. (average); AC 23, touch 14, FF 21; BAB +12/+7/+2; Grapple +15; Atk: +15/+15 melee (1d6 + 3, claws), +15/+10/+5 (1d4 + 4 + 1d6 fire/crit 19-20, Dagger +1 (Flaming)); SA Energy drain, spell-like abilities, summon demon; SQ Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 18, telepathy 100 ft., tongues; SR 18; AL CE; SV Fort +11, Ref +10, Will +10; Str 16, Dex 14, Con 16, Int 16, Wis 14, Cha 26.
Languages spoken: Abyssal, Kelevan, Blackspeech (Orc).
Skills and Feats: Bluff +23, Climb +5, Concentration +12, Diplomacy +19.5, Disguise +17, Escape Artist +11, Gather Information +15, Hide +11, Intimidate +19, Knowledge (History) +7, Knowledge (Local) +6, Knowledge (Planes) +5, Knowledge (Other) +12, Listen +19, Move Silently +17, Search +12, Sense Motive +19, Spot +19; Dodge, Improved Initiative, Mobility, Negotiator, Persuasive.
Special Abilities: Cold, Damage Reduction, Darkvision, Energy Drain, Spell Resistance.
Spell-Like Abilities: At will-charm monster (DC 22), detect good, detect thoughts (DC 20), ethereal jaunt (self plus 50 pounds of objects only), polymorph (no limit on duration), suggestion (DC 21), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based.
Summon Demon (Sp): Once per day an incubus can attempt to summon 1 vrock with a 30% chance of success. This ability is the equivalent of a 3rd-level spell.
Tongues (Su): An incubus has a permanent tongues ability (as the spell, caster level 12th). Incubi usually use verbal communication with mortals.
Skills: Incubi have a +8 racial bonus on Listen and Spot checks.
*While using his alter self ability, a incubus gains a +10 circumstance bonus on Disguise checks.
Polymorph, special: Unlike other incubi, Brathelathor can use polymorph as the spell with no restrictions. The duration is indefinite, although he prefers his own form. This ability was granted to him by the Dweller.
Signature Items: +1 dagger, flaming: "Tooth of the Abyss." Dagger radiates evil; +2 ring of protection; ring of counterspells.
Brathelathor is an incubus from the 53 layer of the Abyss, where he ruled a small area from a foul, black tower. He is 6'3", blond, and muscular in his normal form, albeit he has bat wings, horns, and fangs. Although all incubus and succubus can change form, Brathelathor has been granted by Vornoth the power to change just part of his form (he can elongate an arm for example, although he must stay within his general mass or smaller. If he starts to put too much mass in one appendage, he must lose it from another place of his choice.)
Brathelathor was a minor demon lord in the Abyss, but his lust and sadism were legend even among incubi. He made a raid to Farland to capture a noble lady, and the things he did with her were so horrible they attracted the attention of The Dweller. Thus Brathelathor became the Lord of Lust. He is arrogant, condescending, but despite some combat ability is ultimately a coward who will flee to the ethereal plane if he is losing a fight. He has great trouble, however, resisting his demonic lust. After ruling Kelerak for nigh on 400 years, Brathelathor was banished back to the Abyss. He managed, though, to return to Farland 9 years later and machinated to reconquer the kingdom he felt was his due. He began calling in favors from Demons in the abyss, and promised many things in return that left him deeply indebted to horrible hellish powers. He also worked to sway the Lord of Wrath to compel Sloth to send an army to retake the land. When that failed, he began a plan to infiltrate the peerage of the city and slay King Naglor and assume his form. This plan was foiled by the efforts of Valanduil and the Lords of the West, who ruthlessly pursued Brathelathor to his demonic lair and slew him once and for all in his abyssal castle. Thus the Lord of Lust passed from the histories of Farland, although the stains of his evil will undoubtedly remain for years to come.