An Epic

Kenby, A Hamlet in Kelerak

Table of Contents


Table of Contents

General Information
Businesses and Professions
Notable Individuals

General Information

Kenby, a human village in the Eastern part of Kelerak, about 16 miles from Dragonspur City up Eagle Road.

Who rules: Lord Bartarius of Dragonspur. He is, however, an absentee ruler. His mayor, one James Walter, rules in his stead.

Money Limit: 60

Population: 99 humans.

Major products: Wheat and other crops, as well as some small amounts of fish and timber.

Armed Forces: Kenby has one sheriff, Timothy Ack-Thurpin, who is also a farmer and landowner. 15 peasants can be called up in times of trouble, including Hugh Ack-Nigel, the Mayor's burly groundskeeper and the town strongman Fulk Ack-Kaler.

Kenby is an old village that was long held by the Percy family. The line of this family ended in the year 8150 F.R., when the Lord of Lust slew the last Lord of the family for treason. The village passed into the hands of the Lord of Sin, and thus into the hands of Lord Mayor Naglor of Dragonspur, he gave it as a fief to Lord Bartarius. The village produces an income for its Lord of about 150 silver pieces per year if managed properly.

As far as settlements go, Kenby is fairly representative of typical villages in Kelerak. It is so small that it only has one Tavern (The Copper Cup), and no Inn or General Store. Any visitors must stay with one of the residents. The inhabitants live a simple life, farming, fishing, hunting, and working. Most have never been to the great metropolis of Dragonspur, a mere 16 miles away, and most never want to go. Instead, they look forward to feastdays and Southday worship in the village's small chapel of Heshtail. The Abbot of the temple, Gilden Ack-Gilbert, is always a good conversationalist. Although life is difficult and they are not lucky enough to be blessed with a priest of Bestra to make life easier, the simple fact they are at least temporarily free from the Dark Occupation and the Lord of Lust makes them rejoice in what they have. They may complain about paying their taxes, and they may be subject to the occasional orc raid or wandering monster, but all in all, they know they have it better than many folk these days.

Businesses and Professions Found in Kenby

Furrier (1)
Shoemaker (1)
Farmer Maidservant (1)
Tavern Owner (1)
Black Smith (1)

Notable Individuals

- level 2 (Robert Ack-Theodore)

- level 4 (Abbot Gilden Ack-Gilbert)
- level 1 (Henry Ack-Tancred, Richard Ack-Yedus)

- level 3 (Timothy Ack-Turpin)
- level 1 (Hugh Ack-Nigel)

- level 1 (Hugh Quick-fingers)

- level 1 (Richildis the Old)

- level 1 (Jonathan Ack-Joseph)

- level 1 (Mayor James Walter)

- level 3 (Peter Ack-Telthor)
- level 2 (Martin Ack-Kevin the smith)
- level 1 (Oliver Ack-Odo)

- level 1 (Fulk Ack-Kaler)

Abbot Gilden Ack-Gilbert, Male Human Clr 4; Medium Humanoid ; HD 4d8 (Cleric); hp 21; Init -1; Spd 30; AC 9; Atk +4 base melee, +2 base ranged; +4 (1d8+1, Mace, heavy); Class Features: Cleric: Spontaneous casting, Spells, Shield proficiency, Heavy armor proficiency, Medium armor proficiency, Light armor proficiency, Simple weapon proficiency, Turn or rebuke undead; AL LG; SV Fort +4, Ref +0, Will +6; STR 12, DEX 9, CON 10, INT 11, WIS 14, CHA 16.
Possessions: Weapons: Mace, heavy.
Skills and feats: Concentration +1, Diplomacy +8, Heal +4, Knowledge (Hearth Wisdom) +3, Knowledge (Local) +1, Knowledge (religion) +5, Brew Potion, Resist Disease, Resist Poison.
Spells Prepared (Clr 5/4/3): 0 - Create Water, Cure Minor Wounds, Detect Poison, Guidance, Light; 1st - Bless, Cure Light Wounds (d), Protection from Evil, Remove Fear, Summon Monster I; 2nd - Aid (d), Calm Emotions, Consecrate, Hold Person.

Hugh Ack-Nigel, Male Human Ftr 1; Medium Humanoid ; HD 1d10+2 (Fighter); hp 12; Init +4; Spd 30; AC 13; Atk +4 base melee, +1 base ranged; +5 (1d10+4, Greatclub); +4 (1d4+3, Dagger); Class Features: Fighter: Shield proficiency, Martial weapon proficiency: all, Simple weapon proficiency, Heavy armor proficiency, Medium armor proficiency, Light armor proficiency, Bonus Feats (1); AL N; SV Fort +4, Ref +0, Will +0; STR 17, DEX 10, CON 14, INT 10, WIS 10, CHA 9.
Possessions: Weapons: Greatclub; Dagger. Armor: Studded leather.
Skills and feats: Climb +5, Profession (Gardener) +4, Ride +1, Improved Initiative, Improved Unarmed Strike, Weapon Focus: Greatclub.

Mayor James Walter, Male Human Arisocrat 1; Medium Humanoid ; HD 1d8-1 (Aristocrat); hp 10; Init +0; Spd 30; AC 14; Atk +2 base melee, +0 base ranged; +2 (1d8+2, Longsword); AL NG; SV Fort -1, Ref +0, Will +0; STR 15, DEX 11, CON 9, INT 12, WIS 7, CHA 15.
Possessions: Weapons: Longsword. Armor: Chain shirt.
Skills and feats: Craft (Woodcarving) +4, Diplomacy +10, Handle Animal +5, Knowledge (Law) +5, Knowledge (Local) +2, Skill Focus: Diplomacy, Toughness.

Timothy Ack-Turpin, Male Human Ftr3; Medium Humanoid ; HD 3d10 (Fighter); hp 21; Init +4; Spd 20; AC 15; Atk +3 base melee, +3 base ranged; +3 (1d8, Longsword); -1 (1d10, Crossbow, heavy); Class Features: Fighter: Shield proficiency, Martial weapon proficiency: all, Simple weapon proficiency, Heavy armor proficiency, Medium armor proficiency, Light armor proficiency, Bonus Feats (2); AL LN; SV Fort +3, Ref +1, Will +1; STR 10, DEX 10, CON 10, INT 10, WIS 10, CHA 10.
Possessions: Weapons: Crossbow, heavy; Longsword. Armor: Chain shirt. Shields: Shield, small, steel.
Skills and feats: Diplomacy +1, Profession (Farmer) +5, Ride +4, Spot +1, Endurance, Grapple, Improved Grapple, Improved Initiative, Improved Unarmed Strike.